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[Branch ~dvonnteam/qttt/trunk] Rev 88: That's it ... the adventure is over. On a sad note since despite having beaten the winning player...
From: noreply, 2012-01-21
[Branch ~dvonnteam/qttt/trunk] Rev 87: 1. Small fix in the absolute time settings which seems to improve things.
From: noreply, 2012-01-21
[Branch ~dvonnteam/qttt/trunk] Rev 86: 1. Implemented a security with AbsoluteTimeLimit such that depth 2 never takes
From: noreply, 2012-01-20
[Branch ~dvonnteam/qttt/trunk] Rev 85: 1. Now the LeonStart mode affects only the first three moves, but if the number of hardcoded move...
From: noreply, 2012-01-20
[Branch ~dvonnteam/qttt/trunk] Rev 84: 1. Implemented Leon-style boot of the game. Slight modification of the
From: noreply, 2012-01-20
[Branch ~dvonnteam/qttt/trunk] Rev 83: Small change to stop searching if we find a blocking cross while looking for the blocked line.
From: noreply, 2011-11-18
[Branch ~dvonnteam/qttt/trunk] Rev 82: 1. Louis: "Blocked" is not spelled "Bloked" :)
From: noreply, 2011-11-18
[Branch ~dvonnteam/qttt/trunk] Rev 81: The implementation of veto mode 5 was not correct, but it's all right now. Should work fine, I'v...
From: noreply, 2011-11-18
[Branch ~dvonnteam/qttt/trunk] Rev 80: 1. Implemented VetoMode 5 according to Louis's Idea :=)
From: noreply, 2011-11-17
[Branch ~dvonnteam/qttt/trunk] Rev 79: 1. Actual CodeCup version parameters
From: noreply, 2011-11-15
[Branch ~dvonnteam/qttt/trunk] Rev 78: 1. Reverted to revision 72 and reimplemented everything so that I can get the same result as before.
From: noreply, 2011-11-15
[Branch ~dvonnteam/qttt/trunk] Rev 77: 1. Rhhaaa fuck I can't get the same result as before. Apparently now it's slightly worse as what ...
From: noreply, 2011-11-14
[Branch ~dvonnteam/qttt/trunk] Rev 76: 1. It appears to be better to keep the board FE value when adding the threat bonus. So I reverted...
From: noreply, 2011-11-14
[Branch ~dvonnteam/qttt/trunk] Rev 75: 1. More stable, new innovations seemed too hasty.
From: noreply, 2011-11-14
[Branch ~dvonnteam/qttt/trunk] Rev 74: 1. Reset default parameters
From: noreply, 2011-11-14
[Branch ~dvonnteam/qttt/trunk] Rev 73: 1. One can specify different defense values when playing cross vs circle.
From: noreply, 2011-11-14
[Branch ~dvonnteam/qttt/trunk] Rev 72: 1. The previous iterative threat checking seems to take way too long when checking also for all o...
From: noreply, 2011-11-14
[Branch ~dvonnteam/qttt/trunk] Rev 71: 1. Implemented recursive testing of the threats. Reminder: the threats coded so far are all those...
From: noreply, 2011-11-13
[Branch ~dvonnteam/qttt/trunk] Rev 70: 1. Fixed a bug in the time optimization implementation.
From: noreply, 2011-11-05
[Branch ~dvonnteam/qttt/trunk] Rev 69: 1. merge with Louis latest version
From: noreply, 2011-11-05
[Branch ~dvonnteam/qttt/trunk] Rev 68: 1) Two new parameters
From: noreply, 2011-11-04
[Branch ~dvonnteam/qttt/trunk] Rev 67: 1. Implemented a whole new threats system.
From: noreply, 2011-11-03
[Branch ~dvonnteam/qttt/trunk] Rev 66: Implementend the parameter InitDepthSearch, the AI will always go to at least this level even if ...
From: noreply, 2011-11-03
[Branch ~dvonnteam/qttt/trunk] Rev 65: 1) Implemented the new time management in Node. Now it explores at least up to level 2 (even if t...
From: noreply, 2011-11-03
[Branch ~dvonnteam/qttt/trunk] Rev 64: 1. Slight modification of the implementation of the defensive assymetry. It seems
From: noreply, 2011-11-02
[Branch ~dvonnteam/qttt/trunk] Rev 63: 1. Re-established Loui's wonder: the non-recursive quick-sort! Sorry about that!
From: noreply, 2011-11-01
[Branch ~dvonnteam/qttt/trunk] Rev 62: 1. Small update to invincible.py
From: noreply, 2011-11-01
[Branch ~dvonnteam/qttt/trunk] Rev 61: 1. 'invincible.py' stats now include fake_losses rate.
From: noreply, 2011-10-31
[Branch ~dvonnteam/qttt/trunk] Rev 60: 1. Added a missing defense measure for collapsed three-lines.
From: noreply, 2011-10-31
[Branch ~dvonnteam/qttt/trunk] Rev 59: 1. Very improved management of the bonus points. They now basically use the same artillery as the...
From: noreply, 2011-10-31
[Branch ~dvonnteam/qttt/trunk] Rev 58: 1.Implemented the feature "Defensive assymetry" to give more weight to the opponent FE. At very f...
From: noreply, 2011-10-29
[Branch ~dvonnteam/qttt/trunk] Rev 57: 1. Implemented some defensive feature that I'm too tired to explain now. They fixed the lost game...
From: noreply, 2011-10-29
[Branch ~dvonnteam/qttt/trunk] Rev 56: 1. Fixed a small but (well more inconsistency) in previous version where the VetoMode 1 was not a...
From: noreply, 2011-10-29
[Branch ~dvonnteam/qttt/trunk] Rev 55: 1. Implemented a new feature of the FE which allow for vetoing 4-line in three possible ways chos...
From: noreply, 2011-10-29
[Branch ~dvonnteam/qttt/trunk] Rev 54: 1. Update of invincible.py
From: noreply, 2011-10-28
[Branch ~dvonnteam/qttt/trunk] Rev 53: 1. gna
From: noreply, 2011-10-26
[Branch ~dvonnteam/qttt/trunk] Rev 52: 1. Small useful addition to the invincible.py script
From: noreply, 2011-10-26
[Branch ~dvonnteam/qttt/trunk] Rev 51: 1. Switched to linear damping by default.
From: noreply, 2011-10-26
[Branch ~dvonnteam/qttt/trunk] Rev 50: 1. Added a bounty to the three-lines as well because the ones used to win are not the same as the...
From: noreply, 2011-10-26
[Branch ~dvonnteam/qttt/trunk] 2 revisions removed
From: noreply, 2011-10-25
[Branch ~dvonnteam/qttt/trunk] Rev 49: 1. Merged with Louis version. Need to be tested before one submits to CC any AI from this batch.
From: noreply, 2011-10-25
[Branch ~dvonnteam/qttt/trunk] Rev 48: 1. Fixed a bug in the GetStartingMoves
From: noreply, 2011-10-25
[Branch ~dvonnteam/qttt/trunk] Rev 49: Add Java software to create the NN.
From: noreply, 2011-10-25
[Branch ~dvonnteam/qttt/trunk] Rev 48: 1) Implemented first NN AI which is about the strength of player 3
From: noreply, 2011-10-25
[Branch ~dvonnteam/qttt/trunk] Rev 47: 1. Modified the starting moves pattern and also have them hardcoded until 4 by default (now safe ...
From: noreply, 2011-10-24
[Branch ~dvonnteam/qttt/trunk] Rev 46: 1. Fixed two big bugs!
From: noreply, 2011-10-24
[Branch ~dvonnteam/qttt/trunk] Rev 45: 1. Believed to have solved the mystery of the terminal collapse. But maybe not, please Louis chec...
From: noreply, 2011-10-19
[Branch ~dvonnteam/qttt/trunk] Rev 44: 1. Version now online on CC.
From: noreply, 2011-10-19
[Branch ~dvonnteam/qttt/trunk] Rev 43: Implemented fQuick_sort() with no recursion in a really optimized way from http://alienryderflex....
From: noreply, 2011-10-19
[Branch ~dvonnteam/qttt/trunk] Rev 42: 1. Apparently playing around with parameters cannot greatly modify the performances.
From: noreply, 2011-10-19
[Branch ~dvonnteam/qttt/trunk] Rev 41: 1. Fixed a nasty bug due to an offbound access.
From: noreply, 2011-10-18
[Branch ~dvonnteam/qttt/trunk] Rev 40: 1. Fixed a bug affecting FE when evaluating boards with collapse needed.
From: noreply, 2011-10-18
[Branch ~dvonnteam/qttt/trunk] Rev 39: 1. Gnnn i was still using the old FE... :(. Now it's ok
From: noreply, 2011-10-17
[Branch ~dvonnteam/qttt/trunk] Rev 38: 1. Added the possibility of removing the redundancy in the collapsing moves.
From: noreply, 2011-10-17
[Branch ~dvonnteam/qttt/trunk] Rev 37: 1. Introduced the possibility of enhancing the collapsed point (appeared not so useful)
From: noreply, 2011-10-17
[Branch ~dvonnteam/qttt/trunk] Rev 36: 1. Believed to be the best AI with actual FE. Time settings should be ok for CC.
From: noreply, 2011-10-12
[Branch ~dvonnteam/qttt/trunk] Rev 35: 1. Set in Param.cpp the default parameters for the competition (submitted the corresponding AI to...
From: noreply, 2011-10-10
[Branch ~dvonnteam/qttt/trunk] Rev 34: 1. Reset the default time threshold at 20 ms.
From: noreply, 2011-10-09
[Branch ~dvonnteam/qttt/trunk] Rev 33: 1. Deleted Merged/Dvonn4ever.cpp from latest launchpad distribution.
From: noreply, 2011-10-09
[Branch ~dvonnteam/qttt/trunk] Rev 32: 1. Merged with Louis latest NN output update.
From: noreply, 2011-10-09
[Branch ~dvonnteam/qttt/trunk] Rev 31: 1. The new AI based on a completely rewritten fEvaluateBoard and also including 2-lines.
From: noreply, 2011-10-09
[Branch ~dvonnteam/qttt/trunk] 1 revision removed
From: noreply, 2011-10-09
[Branch ~dvonnteam/qttt/trunk] Rev 31: Changed NN.h, NN.cpp and common.h to have only 3 consts to change to create the NN files and impl...
From: noreply, 2011-10-06
[Branch ~dvonnteam/qttt/trunk] Rev 30: 1. Added the data base creator script
From: noreply, 2011-10-06
[Branch ~dvonnteam/qttt/trunk] Rev 29: 1. Possible randomization among best moves.
From: noreply, 2011-10-05
[Branch ~dvonnteam/qttt/trunk] Rev 28: Fixed missing include + wrong declaration of cross...
From: noreply, 2011-10-05
[Branch ~dvonnteam/qttt/trunk] 1 revision removed
From: noreply, 2011-10-01
[Branch ~dvonnteam/qttt/trunk] Rev 27: Merge done
From: noreply, 2011-10-01
[Branch ~dvonnteam/qttt/trunk] Rev 26: 1. Ready to push
From: noreply, 2011-10-01
[Branch ~dvonnteam/qttt/trunk] Rev 24: 1. Yeaah we created a FE based on the likelyhood of a cross to collapse but we haven't checked th...
From: noreply, 2011-10-01
[Branch ~dvonnteam/qttt/trunk] Rev 25: 1. Fixed a bug in the setting of the weighted array.
From: noreply, 2011-10-01
[Branch ~dvonnteam/qttt/trunk] Rev 24: I cleaned a bit Board.cpp and implemented a function which approximates the likelihood for a cell...
From: noreply, 2011-09-14
[Branch ~dvonnteam/qttt/trunk] Rev 23: 1. Very basic and minimally tuned AI which simply uses GetScores() as the evaluating function.
From: noreply, 2011-09-06
[Branch ~dvonnteam/qttt/trunk] Rev 22: 1. Working AI with basice GetScore() evaluating function.
From: noreply, 2011-09-06
[Branch ~dvonnteam/qttt/trunk] Rev 20: 1. Big revision where:
From: noreply, 2011-09-05
[Branch ~dvonnteam/qttt/trunk] Rev 21: 1. Overwritten you guys precedent changes because the merging was too messy.
From: noreply, 2011-09-05
[Branch ~dvonnteam/qttt/trunk] 3 revisions removed
From: noreply, 2011-09-05
[Branch ~dvonnteam/qttt/trunk] Rev 22: move.cpp:106 correct typo to resolve compiler error
From: noreply, 2011-09-05
[Branch ~dvonnteam/qttt/trunk] Rev 21: fix trailing whitespaces to make vim happy and commit to test bzr and launchpad
From: noreply, 2011-09-05
[Branch ~dvonnteam/qttt/trunk] Rev 20: I cleaned up a bit the code by changing an if-else structure by a switch which is believed to be ...
From: noreply, 2011-09-02
[Branch ~dvonnteam/qttt/trunk] Rev 19: 1. Fully working random AI. I tested it with caia for many many games and have not found any ille...
From: noreply, 2011-09-01
Fwd: First working release
From: Valentin Hirschi, 2010-11-10
82 of 82 messages, page 1
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