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Message #00036
[Branch ~dvonnteam/qttt/trunk] Rev 46: 1. Fixed two big bugs!
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revno: 46
committer: Valentin Hirschi <Spooner@xxxxxxxxxxxxxxxxxxxxxx>
branch nick: dvonn4ever
timestamp: Mon 2011-10-24 18:15:03 +0200
message:
1. Fixed two big bugs!
a. The case where one collapse lead to a win and the other to nothing was not properly computed. This has a big effect.
The FEMove was slightly rewritten and is now better organized and easier to read.
b. The pruning was apparently not correctly done as it should be '>' and not '>='. I don't know how large is the effect but
it fixed the lost game we were trying to understand last release.
2. The result is that the default AI pushed in this revision stayed INVINCIBLE vs player3 for now more than 300 games. The average
result vs player3 in a tournament is now the best obtained so far : 41-6 !.
As we don't lose anymore vs player3, it is no longer possible to fix the AI by simply playing vs it.
This version of the AI was also pushed to the CodeCup.
modified:
AI.cpp
Board.cpp
Node.cpp
Node.h
Param.cpp
Param.h
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