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Message #00058
[Branch ~dvonnteam/qttt/trunk] Rev 65: 1) Implemented the new time management in Node. Now it explores at least up to level 2 (even if t...
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revno: 65
committer: louis.reymondin@xxxxxxxxx
branch nick: trunk
timestamp: Wed 2011-11-02 22:52:59 -0500
message:
1) Implemented the new time management in Node. Now it explores at least up to level 2 (even if the time limit is already over) and then continue to explore the tree until there is no time available.
Strange fact, it seems to be working well if it goes to a level with an even number (level 0 2 4, so if it goes to a level where the AI is playing) but it's working poorly if the levelmax is odd... and that's odd ;)... I don't know if it comes from an asymmetry within the parameters or if there is a bug in Node.cpp... Should be tested thoroughly... For the moment I "fixed" this behaviour by always incrementing MaxLevel += 2;
modified:
AI.cpp
Node.cpp
Node.h
Param.cpp
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