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Message #00007
[Branch ~dvonnteam/qttt/trunk] Rev 20: 1. Big revision where:
Merge authors:
Louis Reymondin (louis-reymondin)
------------------------------------------------------------
revno: 20 [merge]
committer: Valentin Hirschi <Spooner@xxxxxxxxxxxxxxxxxxxxxx>
branch nick: dvonn4ever
timestamp: Mon 2011-09-05 17:59:55 +0200
message:
1. Big revision where:
A) A solo mode is added (type the move preceded by '-' to play solo)
B) The scores are now correctly counted, including the bonus points.
C) The nasty 'tie' situation where both players create a 4-in-a-row line at the same time and the order must be resolved based on the moves subscript is now correctly handled (based on the few test I performed in solo mode, please try for yourself as well to confirm)
In short, this should now be a fully working playing framework. Who has an idea for a first 'stupid' evaluatin function just to check the AI tree behavior :)?
PS: I played a caia competition with this last version without any illegal move (and even score one more point than the random AI player1 ahaha)
modified:
Board.cpp
Board.h
Dvonn4ever.cpp
Dvonn4ever.h
Move.cpp
Move.h
Util.cpp
Util.h
--
lp:qttt
https://code.launchpad.net/~dvonnteam/qttt/trunk
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