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Re: Concept stuff

 

* Maybe. But that still makes it too easy to gain false credits.
* Yeah, I'm agreeing with this.  The hub delegates to the servers, and
the servers delegate to clients.
* This will overload network capacity, and I don't like it.  We should
be able to trust clients to make long computations (long=over 30
seconds).  Maybe clients could give servers hints on how long they'll
be on?

On 12/28/09, Frederic Koehler <fkfire@xxxxxxxxx> wrote:
> Hah, my email died, wow...Wonder what happened to it....
> Anyway, this is something like what I wrote before:
>
> * CPU time credits can be very roughly estimated by averaging response time.
> It's not all _that_ important anyway if nothing is a behemoth task.
>
> * The hub can immediately, upon establishing connection, redirect client to
> a server. The server will still have to communicate with hub somewhat, but
> it can only send stuff necessarily pertaining to the hub.
>
> * Jobs should probably be many small tasks to avoid the risk of losing a
> giant computation (since saving computation state is not
> easy/generalizable). Beyond that, sending keep-alive packets is enough to
> know when a client dies.
>
>
> On Mon, Dec 28, 2009 at 6:16 PM, Scott Lawrence <bytbox@xxxxxxxxx> wrote:
>
>> What?
>>
>> On 12/28/09, Frederic Koehler <fkfire@xxxxxxxxx> wrote:
>> > On Mon, Dec 28, 2009 at 12:45 AM, Scott Lawrence <bytbox@xxxxxxxxx>
>> wrote:
>> >
>> >> "What happens when a client disconnects with unfinished work? Is the
>> >> work immeditately reassigned, or does the server wait for a specified
>> >> period, etc. This could come up quite a lot because some clients will
>> >> just disconnect as soon as work they submitted is completed."
>> >>
>> >> Ouch.  Good question.  Here's one solution: small tasks (expected time
>> >> <2 seconds) are always assigned to two or more clients/servers.  If
>> >> both disconnect, reassign, if one disconnects, use the other guy's
>> >> answer. Large tasks, if a computer stops regularly checking in every 5
>> >> or so seconds, give that computer's results to date to another
>> >> computer.  So yeah, I think a client should have to make regular
>> >> reports to a server.
>> >>
>> >> Here's another problem: how do we tell how many CPU time credits to
>> >> grant a client?  We can't always tell how long a problem should take
>> >> beforehand.
>> >>
>> >> Here's another problem: which computer should handle the clients?  As
>> >> I've been thinking about this, there are three types of computers, the
>> >> single hub, the various dedicated servers (capable of storing
>> >> permanent data), and the clients.  (The hub is necessary - without it,
>> >> the performance of the cluster drastically decreases.) So clients
>> >> connect to the hub, and then the hub directs all computers.  But the
>> >> hub will get overloaded if 100 computers are checking in every 10
>> >> seconds to give it more data (and then the hub has to pass this on to
>> >> other servers for storage, etc...).  So at some point, the hub needs
>> >> to tell the client to talk to the server.  When?
>> >>
>> >> Who wants to create that prototype?
>> >>
>> >> On 12/28/09, Scott Lawrence <bytbox@xxxxxxxxx> wrote:
>> >> > This is where we start building prototypes. However, just to keep the
>> >> > theoretical side going: I disagree about the privacy issue.  Most
>> >> > operations that would benefit from the CPU time of a cluster (notice
>> >> > I'm not talking about the data storage and reliability benefits,
>> >> > which
>> >> > aren't affected by the presence of clients) are not very private.
>> >> > Rendering nice screensavers ("Electric Sheep", I think that one's
>> >> > called), and hefty data sifting aren't private - who cares about the
>> >> > screensavers, and the data is generally public anyway (of course if
>> >> > it
>> >> > wasn't, it would be marked so).
>> >> >
>> >> > Ray tracing and simulation could be more of an issue.  Hypothetical
>> >> > situation: Alice is simulating how wind will affect her proprietary
>> >> > airplane design.  Naturally, she can't hand off the whole design, or
>> >> > even parts of the design, to random client computers.  This is where
>> >> > the windows programmer says, "so the client computers can't help
>> >> > Alice."  But that's not true - as a bad example, what if the Modred
>> >> > hub gave to a client computer 80 types of landing gear, and told the
>> >> > computer, not to simulate something, but to solve a general formula
>> >> > that could later be used in the computation in a trivial and quick
>> >> > way?  If that client is evil, it will learn that Alice's airplane has
>> >> > some sort of landing gear.
>> >> >
>> >> > Somebody needs to create a prototype of a server that can create
>> >> > arbitrary problems in some format, so we can all try to trick it.  I
>> >> > suggest lisp as the language, but it's up to the implementer.
>> >> >
>> >> >
>> >> > On 12/28/09, Scott Lawrence <bytbox@xxxxxxxxx> wrote:
>> >> >> ---------- Forwarded message ----------
>> >> >> From: Frederic Koehler <fkfire@xxxxxxxxx>
>> >> >> Date: Sun, 27 Dec 2009 23:21:28 -0500
>> >> >> Subject: Re: [Modred] Concept stuff
>> >> >> To: Scott Lawrence <bytbox@xxxxxxxxx>
>> >> >>
>> >> >>  * This is sort-of a solution (while obviously less-than-optimal
>> >> >> security,
>> >> >> some grid-computing stuff does this, like BOINC), however, it turns
>> out
>> >> >> that
>> >> >> this may require custom validation methods - for example, it's
>> >> >> normal
>> >> for
>> >> >> floating point values to be different on different computers, and
>> >> >> the
>> >> >> same
>> >> >> could apply for other computations.
>> >> >>  * A malicious client would only need to misbehave on certain
>> problems
>> >> >> that
>> >> >> a malicious user could designate (or recognize obvious fake
>> programs),
>> >> >> allowing the fake program test to work.
>> >> >>     - A better idea would be to randomly reduplicate some
>> computations
>> >> >> many
>> >> >> times - the malicious client wouldn't notice anything, but could
>> easily
>> >> >> be
>> >> >> singled out
>> >> >>
>> >> >>   * Thirdly is mostly the same thing I wrote before - only
>> computations
>> >> >> that
>> >> >> are said to be totally unimportant privacy wise could benefit from
>> >> >> client-side computing.
>> >> >>
>> >> >> So I really think that client-side computation is only a good idea
>> for
>> >> >> a
>> >> >> small subset of problems (like the type that there already exist
>> >> >> massive
>> >> >> grid computing solutions for, like SETI@HOME)
>> >> >>
>> >> >> On Sun, Dec 27, 2009 at 10:57 PM, Scott Lawrence <bytbox@xxxxxxxxx>
>> >> >> wrote:
>> >> >>
>> >> >>> I want clients to be used for computation, and I want maximum
>> >> >>> privacy+security given that restriction.  Some ideas:
>> >> >>>
>> >> >>> With a large network, two computers can perform the same
>> computation.
>> >> >>> Furthermore, a smart modred hub can give fake problems to clients,
>> >> >>> just to make sure that they're operating correctly.  A client that
>> >> >>> isn't operating correctly gets cut. (No second chances! A program
>> >> >>> could exploit that!)
>> >> >>>
>> >> >>> If a user specifies a certain bit of data (SSN, for instance) as
>> >> >>> highly sensitive, modred should know not to hand off that
>> computation
>> >> >>> to a client. (If it does by accident, it certainly should never
>> >> >>> hand
>> >> >>> off the data.) privacy++
>> >> >>>
>> >> >>> In all cases, computations should be anonymous. privacy++
>> >> >>>
>> >> >>> Other ideas?
>> >> >>>
>> >> >>>
>> >> >>> On 12/27/09, Frederic Koehler <fkfire@xxxxxxxxx> wrote:
>> >> >>> > The idea for client-side computation implies that we have
>> >> >>> > highly-trusted
>> >> >>> > clients... (we know they won't provide invalid answers)
>> >> >>> > Otherwise,
>> >> >>> > client-side computation requires verifying answers and so is only
>> >> >>> > useful
>> >> >>> for
>> >> >>> > a few NP-ish problems. In addition (assuming trusted clients).
>> >> >>> >
>> >> >>> > Also, it means that, since computations can contain sensitive
>> data,
>> >> >>> > the
>> >> >>> > abillity to spread the computation is limited - unless we know
>> >> >>> > the
>> >> >>> > computation is not user-sensitive, it can only try to use the
>> user's
>> >> >>> > client(s). This way we also know that the client has no interest
>> in
>> >> >>> > sabatoging answers to mess with other users (except to exploit
>> >> >>> server-side
>> >> >>> > weaknesses, which is inevitable).
>> >> >>> >
>> >> >>> > On Sat, Dec 26, 2009 at 10:28 PM, Scott Lawrence <
>> bytbox@xxxxxxxxx>
>> >> >>> wrote:
>> >> >>> >
>> >> >>> >> Here is what, as I envision it, will make modred unique (and
>> hard):
>> >> >>> >>
>> >> >>> >>  * Support for clients who can come and leave, lending CPU time
>> and
>> >> >>> >> using CPU time as they choose.  There are some clusters that
>> >> >>> >> support
>> >> >>> >> this, but not very many.
>> >> >>> >>  * Support for computers participating across the internet.
>> >> >>> >> This
>> >> >>> >> goes
>> >> >>> >> along with the previous part, but remember we need security to
>> make
>> >> >>> >> this worth anything. This also means that user data could
>> >> potentially
>> >> >>> >> be passed to untrusted computers - we need a way to prevent
>> >> >>> >> this.
>> >> >>> >>  * The ability for clients to run on any OS, using perl, python,
>> >> >>> >> java,
>> >> >>> >> or (on unix systems) C and C++ (servers and the hub will need to
>> >> >>> >> run
>> >> >>> >> on linux or at least another unix, or a dedicated OS which we
>> >> >>> >> may
>> >> >>> >> decide to write)
>> >> >>> >>  * Modred has great ease of use because it acts as a single
>> unified
>> >> >>> >> computer - a special client program exists that allows one to
>> >> >>> >> log
>> >> in,
>> >> >>> >> access and edit files, etc...  This is very close to unique -
>> >> >>> >> google
>> >> >>> >> has it, though
>> >> >>> >>
>> >> >>> >> Because of that last point, many OS design issues should come up
>> >> when
>> >> >>> >> we code modred. (I think Freddy pointed this out?) Thus, we have
>> a
>> >> >>> >> chance to fix flaws in standard unix, incorporating plan 9-type
>> >> stuff
>> >> >>> >> (google it and read about it - Plan 9 from Bell Labs, the way
>> >> >>> >> the
>> >> >>> >> future of unix was) while also creating an actually usable user
>> >> >>> >> interface. (No offense, but to a newbie non-super-technical
>> >> >>> >> user,
>> >> >>> >> linux is a bit harsh...)
>> >> >>> >>
>> >> >>> >> Some implementation questions and ideas:
>> >> >>> >>
>> >> >>> >>  - how will updates be handled?  Remember we've got 200
>> >> >>> >> computers
>> >> >>> >> potentially, some of which might be clients that want to
>> >> >>> >> participate
>> >> >>> >> in multiple clusters.
>> >> >>> >>
>> >> >>> >>  - maybe we should have programs not include front ends.
>>  Instead,
>> >> >>> >> the
>> >> >>> >> modred software creates a front-end from the program's self
>> >> >>> >> description.  This would enforce a consistent user interface if
>> we
>> >> >>> >> could implement it well
>> >> >>> >>
>> >> >>> >>  - how can we keep users from being able to snoop on each
>> >> >>> >> others'
>> >> >>> >> data?
>> >> >>> >>
>> >> >>> >> That's just a sample to get people thinking.
>> >> >>> >>
>> >> >>> >>
>> >> >>> >> On 12/26/09, David Tolnay <dtolnay@xxxxxxxxx> wrote:
>> >> >>> >> > Before diving in to specifics about the implementation I think
>> we
>> >> >>> >> > need
>> >> >>> >> > to decide how we want modred to be different from (read:
>> >> >>> >> > better
>> >> >>> >> > than)
>> >> >>> >> > existing bootable cluster environments. Here is a short list
>> >> >>> >> > to
>> >> >>> >> > check
>> >> >>> >> > out:
>> >> >>> >> >
>> >> >>> >> > Bootable Cluster CD (http://bccd.net/) - folks presented this
>> at
>> >> >>> >> > SC09
>> >> >>> >> > in portland, it was pretty neat stuff. Packed with education /
>> >> >>> >> > debugging / visualization features
>> >> >>> >> >
>> >> >>> >> > Oscar (http://svn.oscar.openclustergroup.org/trac/oscar) -
>> very
>> >> >>> >> > trivially simple way to transform an existing unix lab into a
>> >> >>> >> > cluster
>> >> >>> >> > resource
>> >> >>> >> >
>> >> >>> >> > Lnx-bbc (http://www.lnx-bbc.com/) - includes cowsay!
>> >> >>> >> >
>> >> >>> >> > Perceus/warewulf (http://www.perceus.org/portal/) - a lot of
>> >> other
>> >> >>> >> > sites made reference to this, haven't read too much about it
>> >> >>> >> >
>> >> >>> >> > What specifically do you want to improve over any of these?
>> >> >>> >> >
>> >> >>> >> >
>> >> >>> >> > On 12/25/09, Frederic Koehler <fkfire@xxxxxxxxx> wrote:
>> >> >>> >> >>
>> >> >>> >> >>
>> >> >>> >> >> So, as far as I understand this project, the idea is to build
>> >> >>> >> >> both a client library and a program using the library to do
>> >> >>> clustering
>> >> >>> >> >> stuff, along with matching server/hub foo (the library might
>> be
>> >> >>> >> >> the
>> >> >>> >> >> same
>> >> >>> >> >> or
>> >> >>> >> >> whatever, not important).
>> >> >>> >> >>
>> >> >>> >> >> So from this understanding, it seems that the system should
>> >> >>> >> >> provide
>> >> >>> >> >> some
>> >> >>> >> >> basic pseudo-operating system stuff and programs can build on
>> >> >>> >> >> that,
>> >> >>> >> >> just
>> >> >>> >> >> like they would normally build on their local libc/kernel and
>> >> >>> >> >> stuff.
>> >> >>> >> >>
>> >> >>> >> >> So (I sure like the word "so" today...) if we want the type
>> >> >>> >> >> of
>> >> >>> general
>> >> >>> >> >> os-like stuff it seems their needs to be support for:
>> >> >>> >> >>    * A simpe message passing model - abstract away all the
>> >> >>> >> >> TCP-foo,
>> >> >>> >>  maybe
>> >> >>> >> >> use existing foo here (obviously needs fleshing out)
>> >> >>> >> >>    * Permanent storage IO (clone the unix write(), read(),
>> >> >>> >> >> open()
>> >> >>> >> >> and
>> >> >>> >> >> sync()
>> >> >>> >> >> model,  or maybe just use one of the existing database-ish
>> nosql
>> >> >>> things
>> >> >>> >> >> out
>> >> >>> >> >> there)
>> >> >>> >> >>            - Unix-ish model - you create your data hunk, say
>> you
>> >> >>> >> >> want
>> >> >>> >> all
>> >> >>> >> >> this stuff in it, then after sync() we know it's actually
>> >> >>> >> >> somewhere
>> >> >>> >> >> written
>> >> >>> >> >> on a hard-drive, and other things can read it too
>> >> >>> >> >>            - Unless this isn't in fact needed (but I assume
>> >> >>> >> >> it
>> >> is)
>> >> >>> >> >>            - Also need to figure out if it's filesystem-ish
>> foo
>> >> >>> >> >> (hierarchial) we want or more relational database-ish stuff
>> >> >>> >> >>
>> >> >>> >> >>    * A task delegation model - some type of map/reduce-ish
>> stuff
>> >> >>> >> >>           - Servers have a few built-in computations, and
>> client
>> >> >>> >> utilizes
>> >> >>> >> >> them?
>> >> >>> >> >>           - Or more complex, servers run sandboxed
>> computational
>> >> >>> code?
>> >> >>> >> >>    * A security system?
>> >> >>> >> >>         - Needs fleshing out
>> >> >>> >> >>         - Presumably what the "hub" manages - it's the
>> >> >>> >> >> trusted
>> >> >>> >> >> thing
>> >> >>> >> >>         - Obviously, not everybody is allowed to use the
>> cluster
>> >> >>> >> >> for
>> >> >>> >> >> computation, not everybody can find out what everybody else
>> >> >>> >> >> is
>> >> >>> >> >> doing,
>> >> >>> >> etc.
>> >> >>> >> >>       - But also, is their a limit on storage, are some
>> >> >>> >> >> things
>> >> >>> >> prioritized
>> >> >>> >> >> over others, ?
>> >> >>> >> >>
>> >> >>> >> >> Theroretically, server's are written to provide the io
>> >> >>> >> >> backend
>> >> and
>> >> >>> >> >> to
>> >> >>> >> >> allow
>> >> >>> >> >> for task delegation, clients use the api, although hub has
>> it's
>> >> >>> >> >> work
>> >> >>> >> >> cut
>> >> >>> >> >> out
>> >> >>> >> >> delegating all the file io and figuring out what the state of
>> >> that
>> >> >>> is.
>> >> >>> >> >>
>> >> >>> >> >> On top of some mixture of this, one could build a simple
>> >> >>> >> >> unix-ish
>> >> >>> >> >> pseudo-cli, theroretically, as well as real software.
>> >> >>> >> >>
>> >> >>> >> >> Anyway, before actually doing anything, people should read
>> about
>> >> >>> >> >> PVM
>> >> >>> >> >> (Parallel Virtual Machine) and the like (maybe also Hadoop
>> >> >>> >> >> and
>> >> >>> >> >> other
>> >> >>> >> >> foo-ish
>> >> >>> >> >> stuff) so Modred isn't just a bad clone of it
>> >> >>> >> >>
>> >> >>> >> >> Anyway, (yes, twice in a row!), I figured _someone_ had to
>> >> respond
>> >> >>> >> >> to
>> >> >>> >> >> Scott,
>> >> >>> >> >> otherwise he'd feel all lonely and sad :P Now he can have a
>> warm
>> >> >>> fuzzy
>> >> >>> >> >> feeling of deep confusion and uncertainty instead :P
>> >> >>> >> >>
>> >> >>> >> >>
>> >> >>> >> >>
>> >> >>> >> >> On Fri, Dec 25, 2009 at 11:06 PM, Scott Lawrence
>> >> >>> >> >> <bytbox@xxxxxxxxx>
>> >> >>> >> wrote:
>> >> >>> >> >> > ---------- Forwarded message ----------
>> >> >>> >> >> > From: Scott Lawrence <bytbox@xxxxxxxxx>
>> >> >>> >> >> > Date: Fri, 25 Dec 2009 19:20:13 -0500
>> >> >>> >> >> > Subject: Design Overview
>> >> >>> >> >> > To: modred <modred@xxxxxxxxxxxxxxxxxxx>
>> >> >>> >> >> >
>> >> >>> >> >> > I'm going to assume that everyone understands the basic
>> >> concepts
>> >> >>> for
>> >> >>> >> >> > modred: a set of networked computers (by 'networked' I
>> >> >>> >> >> > mean,
>> >> >>> they're
>> >> >>> >> >> > all on the internet), divided for the sake of discussion
>> into
>> >> >>> >> >> > three
>> >> >>> >> >> > classes: the 'hub' (the dude in charge, who compupters who
>> >> >>> >> >> > want
>> >> >>> >> >> > to
>> >> >>> >> >> > join connect to), the 'servers' (dedicated computers that
>> can
>> >> be
>> >> >>> >> >> > pretty much relied on not to go down, although redundancy
>> >> >>> >> >> > is
>> >> >>> >> >> > always
>> >> >>> >> >> > nice), and the 'clients' (computers that send in requests
>> and
>> >> >>> >> >> > can
>> >> >>> be
>> >> >>> >> >> > used for spare CPU cycles.
>> >> >>> >> >> >
>> >> >>> >> >> > Ok, so much for assumptions... :-)
>> >> >>> >> >> >
>> >> >>> >> >> > Things *I* think any design should emphasize:
>> >> >>> >> >> >  * security.
>> >> >>> >> >> >  * relative ease of use, while retaining significant power.
>> >> >>> >> >> > Challenging.  In particular, it should be possible to set
>> >> >>> >> >> > up
>> a
>> >> >>> modred
>> >> >>> >> >> > network in under an hour, provided the computers are
>> >> >>> >> >> > already
>> >> set
>> >> >>> up.
>> >> >>> >> >> >  * along with the previous bullet point, having an
>> >> >>> >> >> > interface
>> >> >>> >> >> > that
>> >> >>> >> >> > lets
>> >> >>> >> >> > one use the entire network like a single computer.  This is
>> >> sort
>> >> >>> >> >> > of
>> >> >>> >> >> > like the way google docs works, except the cloud is private
>> >> >>> >> >> >  * therefore, it should be a multi-user system with
>> >> >>> >> >> > well-designed
>> >> >>> >> >> > privileges etc...
>> >> >>> >> >> >
>> >> >>> >> >> > I'm not going to discuss my implementation ideas, let's
>> >> >>> >> >> > hear
>> >> >>> >> >> > others
>> >> >>> >> >> > first.
>> >> >>> >> >> >
>> >> >>> >> >> > --
>> >> >>> >> >> > Scott Lawrence
>> >> >>> >> >> >
>> >> >>> >> >> > Webmaster
>> >> >>> >> >> > The Blair Robot Project
>> >> >>> >> >> > Montgomery Blair High School
>> >> >>> >> >> >
>> >> >>> >> >> >
>> >> >>> >> >> >
>> >> >>> >> >> > --
>> >> >>> >> >> > Scott Lawrence
>> >> >>> >> >> >
>> >> >>> >> >> > Webmaster
>> >> >>> >> >> > The Blair Robot Project
>> >> >>> >> >> > Montgomery Blair High School
>> >> >>> >> >> >
>> >> >>> >> >>
>> >> >>> >> >>
>> >> >>> >> >>
>> >> >>> >> >> _______________________________________________
>> >> >>> >> >>  Mailing list: https://launchpad.net/~modred
>> >> >>> >> >>  Post to     : modred@xxxxxxxxxxxxxxxxxxx
>> >> >>> >> >>  Unsubscribe : https://launchpad.net/~modred
>> >> >>> >> >>  More help   : https://help.launchpad.net/ListHelp
>> >> >>> >> >>
>> >> >>> >> >>
>> >> >>> >> >
>> >> >>> >> > _______________________________________________
>> >> >>> >> > Mailing list: https://launchpad.net/~modred
>> >> >>> >> > Post to     : modred@xxxxxxxxxxxxxxxxxxx
>> >> >>> >> > Unsubscribe : https://launchpad.net/~modred
>> >> >>> >> > More help   : https://help.launchpad.net/ListHelp
>> >> >>> >> >
>> >> >>> >>
>> >> >>> >>
>> >> >>> >> --
>> >> >>> >> Scott Lawrence
>> >> >>> >>
>> >> >>> >> Webmaster
>> >> >>> >> The Blair Robot Project
>> >> >>> >> Montgomery Blair High School
>> >> >>> >>
>> >> >>> >> _______________________________________________
>> >> >>> >> Mailing list: https://launchpad.net/~modred
>> >> >>> >> Post to     : modred@xxxxxxxxxxxxxxxxxxx
>> >> >>> >> Unsubscribe : https://launchpad.net/~modred
>> >> >>> >> More help   : https://help.launchpad.net/ListHelp
>> >> >>> >>
>> >> >>> >
>> >> >>>
>> >> >>>
>> >> >>> --
>> >> >>> Scott Lawrence
>> >> >>>
>> >> >>> Webmaster
>> >> >>> The Blair Robot Project
>> >> >>> Montgomery Blair High School
>> >> >>>
>> >> >>
>> >> >>
>> >> >>
>> >> >> --
>> >> >> Scott Lawrence
>> >> >>
>> >> >> Webmaster
>> >> >> The Blair Robot Project
>> >> >> Montgomery Blair High School
>> >> >>
>> >> >
>> >> >
>> >> > --
>> >> > Scott Lawrence
>> >> >
>> >> > Webmaster
>> >> > The Blair Robot Project
>> >> > Montgomery Blair High School
>> >> >
>> >>
>> >>
>> >> --
>> >> Scott Lawrence
>> >>
>> >> Webmaster
>> >> The Blair Robot Project
>> >> Montgomery Blair High School
>> >>
>> >> _______________________________________________
>> >> Mailing list: https://launchpad.net/~modred
>> >> Post to     : modred@xxxxxxxxxxxxxxxxxxx
>> >> Unsubscribe : https://launchpad.net/~modred
>> >> More help   : https://help.launchpad.net/ListHelp
>> >>
>> >
>>
>>
>> --
>> Scott Lawrence
>>
>> Webmaster
>> The Blair Robot Project
>> Montgomery Blair High School
>>
>


-- 
Scott Lawrence

Webmaster
The Blair Robot Project
Montgomery Blair High School



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