millennium-dev team mailing list archive
-
millennium-dev team
-
Mailing list archive
-
Message #00204
[Bug 1207275] [NEW] Missing notification for server messages
Public bug reported:
The players can talk to each other. Such messages are emitted by the server, using 'NotifyOtherPlayerSaid'.
However, in many cases it is the server who would like to emit the message (to provide game status, notify players about their mistakes etc.).
A special method dedicated to server messages (NotifyServerMessage) would be handy in such cases.
Because the server will frequently want to specify just one of the players to whom the message should be directed, convenience functions CDuel::ServerMessage() [to both players] and CDuel::ServerMessage(CPlayer*) [to selected player] would be very welcome.
** Affects: libmillennium
Importance: High
Status: Triaged
--
You received this bug notification because you are a member of
Millennium Developers, which is subscribed to libMillennium.
https://bugs.launchpad.net/bugs/1207275
Title:
Missing notification for server messages
Status in libMillennium:
Triaged
Bug description:
The players can talk to each other. Such messages are emitted by the server, using 'NotifyOtherPlayerSaid'.
However, in many cases it is the server who would like to emit the message (to provide game status, notify players about their mistakes etc.).
A special method dedicated to server messages (NotifyServerMessage) would be handy in such cases.
Because the server will frequently want to specify just one of the players to whom the message should be directed, convenience functions CDuel::ServerMessage() [to both players] and CDuel::ServerMessage(CPlayer*) [to selected player] would be very welcome.
To manage notifications about this bug go to:
https://bugs.launchpad.net/libmillennium/+bug/1207275/+subscriptions
Follow ups
References