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Re: Next steps..

 

Hey everyone from the Big Nerd Ranch OpenGL Bootcamp :)

Well if your coding sprint is not this week I'll be there, but I have enough
questions to answer here this week ;)
And the pyhisics part has been ideling long enough now, so just going with
ODE might be a good idea for ths first start.

Cheers
Carsten

2009/4/20 Luke Benstead <kazade@xxxxxxxxx>

> Hi guys..
>
> I've been thinking about where to go next. My network stuff is about
> 75% done but has stalled a bit (mainly due to boredom but I'm nearly
> ready for another burst of finishing). Sean's audio is probably about
> the same stage (right Sean?). Carsten, I know you are busy at the
> moment, so I thought perhaps I'd implement this milestone
> (
> https://blueprints.launchpad.net/lucadestudios/+milestone/initial-integration
> )
> using ODE or something as a placeholder.
>
> In the meantime, I've been making improvements to kazmath and writing
> a model library called kazmodel. Carsten has done some work on
> kazmathxx - this is all stuff that we will need. I'm looking into
> writing a kaztext library for 2D/3D font output using FreeType. Then I
> think we've plugged all the gaps that OpenGL has which Direct3D
> doesn't. Kazmodel is coming along well, I've implemented the main
> infrastructure and have MD3 models loading (they don't quite render
> correctly yet), I think once MD3 is going I could knock out MD2 and
> OBJ loading in a few hours - then it's just .X and .MD5 and packaging
> alongside kazmath in the PPA.
>
> So, I think the next step for Lucade is to arrange a coding sprint, I
> believe mine and Sean's girlfriends are planning a shopping trip some
> when so we can do it then. Carsten, would you be up for that if we
> arranged a day to be online and do some stuff? Goals for the sprint
> would be:
>
> 1. Finishing lucade-network
> 2. Finishing lucade-audio (or sound... or whatever you wanna call it Sean)
> 3. Finishing and packaging kazmathxx.
> 4. Finishing and packaging kazmodel.
>
> Luke.
>
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