idwdevteam team mailing list archive
-
idwdevteam team
-
Mailing list archive
-
Message #00000
[Bug 534839] [NEW] P2P Anarchy bug
Public bug reported:
When connecting to a link-local mesh, the software is unable to send any
messages to the computers on the network, except for the svcAnnounce
message. This is caused by each system connecting to each other without
proper messaging coordination. This could possibly be fixed by:
1. Autodetecting which method would be most efficient
2. Entering a mode similar to a "lobby"; in which the system sends out broadcast messages while searching for existing systems running the same service.
3. If no node is found, the system will enter the CONNECTED state without waiting for more peers to connect, and when more peers do connect, they can simply find the local system because it is still broadcasting even while in the CONNECTED state.
** Affects: universal
Importance: Medium
Status: Triaged
** Affects: universal/stablerelease
Importance: Undecided
Status: Triaged
** Changed in: universal
Milestone: None => idwchat1
** Also affects: universal/stablerelease
Importance: Undecided
Status: New
** Changed in: universal
Importance: Undecided => Medium
** Changed in: universal
Status: New => Triaged
** Changed in: universal/stablerelease
Status: New => Triaged
** Changed in: universal/stablerelease
Milestone: None => idwchat1
--
P2P Anarchy bug
https://bugs.launchpad.net/bugs/534839
You received this bug notification because you are a member of IDW
Software Development Team, which is the registrant for Universal chat.
Status in A P2P chat program for Linux, Mac, and Windows written in C#: Triaged
Status in Universal chat stablerelease series: Triaged
Bug description:
When connecting to a link-local mesh, the software is unable to send any messages to the computers on the network, except for the svcAnnounce message. This is caused by each system connecting to each other without proper messaging coordination. This could possibly be fixed by:
1. Autodetecting which method would be most efficient
2. Entering a mode similar to a "lobby"; in which the system sends out broadcast messages while searching for existing systems running the same service.
3. If no node is found, the system will enter the CONNECTED state without waiting for more peers to connect, and when more peers do connect, they can simply find the local system because it is still broadcasting even while in the CONNECTED state.
Follow ups
References