destiny team mailing list archive
-
destiny team
-
Mailing list archive
-
Message #00259
Re: Sleuths Fixes
Added close button to the notebook.
Zach J. Elko
Ball State University Unified Technology Support
Certified Hardware & Software Technician
On Sat, Apr 10, 2010 at 4:58 PM, Zach Elko <zachelko@xxxxxxxxx> wrote:
> I'll start this thread now so everyone can be up to date on the
> changes/fixes I've made to Sleuths.
>
>
> - The notebook is now constructed at launch and displayed when needed.
> This fixes the bug that a new, unique notebook gets brought up at the end of
> the game when they choose to solve.
> - Clues are automatically added to the notebook when they are
> uncovered.
> - After they try to solve the case, their notes are cleared out. This
> fixes the bug in which if they chose to play again (either the same scenario
> or a different one) all of the previous notes would still exist.
> - I added a constant to the Scene class to represent a "nothing found"
> interaction. This is used from within MainWindow to check if an interaction
> occurred or not. I also did some slight refactoring to slotObjectClicked().
> - All of the old radio button stuff has been removed for the tools.
> - ...I think that's it for now. I'll let you know if I do anything else
> do it. But try out the changes and let me know if I broke anything!
>
> Zach J. Elko
> Ball State University Unified Technology Support
> Certified Hardware & Software Technician
>
Follow ups
References