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Message #00258
Sleuths Fixes
I'll start this thread now so everyone can be up to date on the
changes/fixes I've made to Sleuths.
- The notebook is now constructed at launch and displayed when needed.
This fixes the bug that a new, unique notebook gets brought up at the end of
the game when they choose to solve.
- Clues are automatically added to the notebook when they are uncovered.
- After they try to solve the case, their notes are cleared out. This
fixes the bug in which if they chose to play again (either the same scenario
or a different one) all of the previous notes would still exist.
- I added a constant to the Scene class to represent a "nothing found"
interaction. This is used from within MainWindow to check if an interaction
occurred or not. I also did some slight refactoring to slotObjectClicked().
- All of the old radio button stuff has been removed for the tools.
- ...I think that's it for now. I'll let you know if I do anything else
do it. But try out the changes and let me know if I broke anything!
Zach J. Elko
Ball State University Unified Technology Support
Certified Hardware & Software Technician
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