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Message #00256
Re: Sleuths GUI
My apologies. I wasn't meaning that it was ugly cluttered. I was thinking
of it from a space perspective in order to incorporate the avatars.
Ian Crotty
UTS Hardware Technician
Ball State University
On Thu, Apr 8, 2010 at 11:40 AM, Zach Elko <zachelko@xxxxxxxxx> wrote:
> Ask and you shall receive...
>
> On Thu, Apr 8, 2010 at 11:36 AM, Doug Shook <dsshook@xxxxxxxxx> wrote:
>
> Perhaps this should go in a separate thread of its own but....
>
> I don't think that having a bunch of buttons taking up space on the side is
> a bad thing. Certainly we can tweak the size of them if we have more things
> to add to the gui (such as the avatars) but what's the point in trying to
> free up space for the hell of it? It doesn't look bad the way it is now,
> and I actually think it would look worse if there was a bunch of empty
> space. If you look at other point and click style adventure games they all
> cram as much stuff in the gui as possible to fill up the screen space too.
>
> Bottom line: Getting everything in the gui is important, but worrying about
> clutter isn't, in my opinion.
>
> --
>
> My only thought is that the button area is so populated that it is starting
> to get a bit confusing and the buttons are getting "lost in the mix". I
> think we need to have some distinction between alternating between scenes
> and the Notebook/Interview.
>
> I'll add more later, but I want to get this out there so we can all use
> this thread.
> Zach J. Elko
> Ball State University Unified Technology Support
> Certified Hardware & Software Technician
>
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