destiny team mailing list archive
-
destiny team
-
Mailing list archive
-
Message #00254
Re: Sleuths GUI
Thoughts:
-Adding the player's character into the Main Menu, the Scene Selection but then -not- into the actual Sleuths GUI. This would save us the headache of space in that sense. I still think the character needs to be in the actual game, and was thinking of just displaying it inside of the Notebook. What do you guys think?
Tom
________________________________________
From: destiny-bounces+tomast=bsu.edu@xxxxxxxxxxxxxxxxxxx [destiny-bounces+tomast=bsu.edu@xxxxxxxxxxxxxxxxxxx] On Behalf Of Zach Elko [zachelko@xxxxxxxxx]
Sent: Thursday, April 08, 2010 11:40 AM
To: destiny@xxxxxxxxxxxxxxxxxxx
Subject: [Destiny] Sleuths GUI
Ask and you shall receive...
On Thu, Apr 8, 2010 at 11:36 AM, Doug Shook <dsshook@xxxxxxxxx<mailto:dsshook@xxxxxxxxx>> wrote:
Perhaps this should go in a separate thread of its own but....
I don't think that having a bunch of buttons taking up space on the side is a bad thing. Certainly we can tweak the size of them if we have more things to add to the gui (such as the avatars) but what's the point in trying to free up space for the hell of it? It doesn't look bad the way it is now, and I actually think it would look worse if there was a bunch of empty space. If you look at other point and click style adventure games they all cram as much stuff in the gui as possible to fill up the screen space too.
Bottom line: Getting everything in the gui is important, but worrying about clutter isn't, in my opinion.
--
My only thought is that the button area is so populated that it is starting to get a bit confusing and the buttons are getting "lost in the mix". I think we need to have some distinction between alternating between scenes and the Notebook/Interview.
I'll add more later, but I want to get this out there so we can all use this thread.
Zach J. Elko
Ball State University Unified Technology Support
Certified Hardware & Software Technician
Follow ups
References