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Re: scipy

 

2010/8/21 xapantu <xapantu@xxxxxxxxx>:
> (I forgot to send this mail to the ML, I sent it only to tshirtman :/)
> ok :)
> But I got a problem, the scipy method works only with rgb and not with
> rgba... (I tested only on a black background, so, I didn't noticed). So,
> I am looking for a solution but I am not sure it will work :(
>
> (Bon rétablissement ! :p)
>
> Le samedi 21 août 2010 à 15:36 +0200, Gabriel Pettier a écrit :
>> you can test for a successful import of scipy in your blur method and
>> use the optimized method if possible, and fallback to the old one if
>> not. (of course it must be done only in one place, preferabily a
>> function doing only this, and be called from every place needed).
>>
>> cool anyway :)
>>
>> 2010/8/21 xapantu <xapantu@xxxxxxxxx>:
>> > Hi !
>> > I have just find out a fast way to blur a surface with pygame but it
>> > uses scipy too...
>> > Could we add this (it could be optional ?) dependency to the project ?
>> > We could do some great effects with it...
>> >
>> > xapantu
>> > _______________________________________________
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>> >
>> >
>
>
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Thanks xapantu, i'm ok, will just have to wait a little for this
(http://pub.tshirtman.fr/cicatrice/cut2.JPG) to disappear, it could
have been much much worse!

In other good news Edwin is alive! woohooo! :)

We are not focusing on ubuntu, although we are mostly testing for it,
to work with opengameart guys force us to take more care for windows
again ^^. But as we are gaining very good arts, it's a very good
collaboration :).

see you ++



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