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Re: Rabbit Runner - Levels :ATTN: Andy

 

Alright guys I have no idea why you aren't getting them so I uploaded them
onto the repo and created a folder for any future screenshots that we might
want to share. They are in trunk/doc/screenshots/

Andy

On Mon, Mar 22, 2010 at 1:59 PM, Mast, Thomas O <tomast@xxxxxxx> wrote:

> Didn't get them here.
> ________________________________________
> From: destiny-bounces+tomast=bsu.edu@xxxxxxxxxxxxxxxxxxx[destiny-bounces+tomast=
> bsu.edu@xxxxxxxxxxxxxxxxxxx] On Behalf Of Doug Shook [dsshook@xxxxxxxxx]
> Sent: Monday, March 22, 2010 1:43 PM
> To: Andy Elsten
> Cc: destiny@xxxxxxxxxxxxxxxxxxx
> Subject: Re: [Destiny] Rabbit Runner - Levels :ATTN: Andy
>
> I never got them.  Perhaps you forgot to hit reply all?
>
> On Mon, Mar 22, 2010 at 1:42 PM, Andy Elsten <aelsten86@xxxxxxxxx<mailto:
> aelsten86@xxxxxxxxx>> wrote:
> i sent them out in one big zip file did no one receive them?
>
>
> On Mon, Mar 22, 2010 at 11:46 AM, Zach Elko <zachelko@xxxxxxxxx<mailto:
> zachelko@xxxxxxxxx>> wrote:
> I'd prefer that this happen sooner rather than later... (read: today)
>
>
> Zach J. Elko
> Ball State University Unified Technology Support
> Certified Hardware & Software Technician
>
>
> On Tue, Mar 16, 2010 at 3:22 PM, Ian Crotty <archangel114@xxxxxxxxx
> <mailto:archangel114@xxxxxxxxx>> wrote:
> It may be conducive to simply compile the 10 images and place them into a
> .zip or similar file format.
>
> Ian Crotty
> UTS Hardware Technician
> Ball State University
>
>
> On Tue, Mar 16, 2010 at 1:41 PM, Zach Elko <zachelko@xxxxxxxxx<mailto:
> zachelko@xxxxxxxxx>> wrote:
> Hi Andy,
>
> Could you compile screenshots of all 10 of the levels you made and send
> them to the list in a single e-mail with 10 attachments?
>
> The screenshot could be cropped to only include the game window, saved as a
> PNG, and using the highest level of compression that your editor allows you
> to do.
>
> This will allow us to critique and vote on which levels we like, don't
> like, or think need improvement. It's too hard to do so when they are
> in-game, and much easier to do when you are looking at a static picture.
> Having them in the proper order and numbered accordingly will be helpful
> too.
>
> Thanks!
>
> Zach J. Elko
> Ball State University Unified Technology Support
> Certified Hardware & Software Technician
>
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