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Hey Tom, I looked into this, and it should be as simple as this: QCursor myCursor(thePixmap); myWidget->setCursor(myCursor); As you see, you set the cursor per-widget. So, the way I would do this is as follows: - Create a QCursor member variable in the Sleuths scene window. This isn't entirely necessary, but it allows us to change the cursor from anywhere and makes it nice and tidy to have it be a member variable. - Each time a tool is selected, setup the QCursor using the appropriate pixmap and set the widgets cursor to that cursor. There are already slot functions that get called when you select a tool, so you'd just add the code there. Let me know if you have any questions. *API Reference* - http://doc.trolltech.com/4.6/qcursor.html - http://doc.trolltech.com/4.6/qwidget.html#cursor-prop Zach J. Elko Ball State University Unified Technology Support Certified Hardware & Software Technician
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