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Message #00089
Re: Sleuths Interaction Design
Please update your repo to get the updated version of the example document.
A small change was needed.
Zach J. Elko
Ball State University Unified Technology Support
Certified Hardware & Software Technician
On Sat, Mar 13, 2010 at 1:58 PM, Zach Elko <zachelko@xxxxxxxxx> wrote:
> O.K., the design for the Tool-Object interactions in Sleuths has been
> finalized.
>
> Every scenario will have an Interactions.xml file associated with it.
>
> The XML file would be full of <interaction> </interaction> tags. They'll
> look like this:
>
> // Interaction for Tool 1 with Object 1
> <interaction>
> <id>1-1</id>
> <hint>You find blood on the window.</hint>
> </interaction>
>
> // Interaction for Tool 1 with Object 3
> <interaction>
> <id>1-3</id>
> <hint>You find a hair under the pillow</hint>
> </interaction>
>
> So, in the game, they will select a tool and that gives us a tool id. Then,
> they click on something, that gives us an object id. We put the two together
> into the form of toolID-objectID, use that as the lookup into the XML. If
> something is found, we give them that hint. If not, the interaction does
> nothing.
>
> Ian, with your scenario documents, you or someone of your choosing should
> be able to create these documents with ease for all of the scenarios. Just
> keep the tool ids consistent across all scenarios and once you decide on a
> numbering of the tools, send out a message to the list showing what they
> are. That way, when Doug and I are implementing the parsing within Sleuths,
> we'll know which tool is which.
>
> If anyone has any questions, comments, or suggestions, just let me or
> someone else know.
>
> Zach J. Elko
> Ball State University Unified Technology Support
> Certified Hardware & Software Technician
>
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